Echo wiki

Crit Ward

Always on, for the whole loadout.

−5.4% to −4.6% critical damage taken

Possible rolls

RarityCrit Damage Reduction
Common3.22–3.78%
Uncommon3.91–4.59%
Rare4.6–5.4%
Epic5.29–6.21%
Legendary5.98–7.02%

Copies and slots

Copies
Up to 5 copies count in full. Past that, the weakest copy goes quiet: lowest rarity first, then lowest roll. Copies anywhere in the loadout compete.
Rolls on
Head, Chest, Gloves, Pants, Boots, Ring, Necklace, Earring
Lowest rarity
Common

Linked

Dev, built from dev-v0.1.69b. Every number comes straight from the game's own data.