Perks
Always on
- Arcane Flow
+3.68% to +4.32% max mana
- Bleed Edge
+3.04% to +3.56% Bleed damage
- Bleed Ward
+2.76% to +3.24% Bleed resistance
- Bloodthirst
+1.84% to +2.16% lifesteal
- Blunt Edge
+3.04% to +3.56% Blunt damage
- Blunt Ward
+2.76% to +3.24% Blunt resistance
- Composure
−70% stamina drained by blocking on a perfect guard
- Crit Ward
−5.4% to −4.6% critical damage taken
- Efficient Casting
−2.16% to −1.84% ability cost
- Elemental Might
- Elemental Ward
- Enduring
+1.84% to +2.16% stamina regeneration
- Executioner
+5.52% to +6.48% damage against targets below 35% health
- Fire Edge
+3.04% to +3.56% Fire damage
- Fire Ward
+2.76% to +3.24% Fire resistance
- Guard Breaker
+9.2% to +10.8% guard drain dealt on heavy attacks
- Heavy Hand
+4.14% to +4.86% damage on heavy attacks
- Ice Edge
+3.04% to +3.56% Ice damage
- Ice Ward
+2.76% to +3.24% Ice resistance
- Keen Edge
+1.84% to +2.16% damage
- Keen Eye
+9.2% to +10.8% critical damage
- Keen Senses
+1.84% to +2.16% critical chance
- Lightning Edge
+3.04% to +3.56% Lightning damage
- Lightning Ward
+2.76% to +3.24% Lightning resistance
- Mender
+2.3% to +2.7% healing done
- Opportunist
+4.6% to +5.4% damage against stunned targets
- Physical Might
- Physical Ward
- Pierce Edge
+3.04% to +3.56% Pierce damage
- Pierce Ward
+2.76% to +3.24% Pierce resistance
- Piercing Shot
+1 projectile penetration
- Precision
+11.04% to +12.96% damage on backstabs and headshots
- Quick Recovery
−10.8% to −9.2% exhaustion delay
- Quickened
+1.84% to +2.16% ability recharge rate
- Receptive
+3.68% to +4.32% healing received
- Skyfall
+5.52% to +6.48% damage while airborne
- Slash Edge
+3.04% to +3.56% Slash damage
- Slash Ward
+2.76% to +3.24% Slash resistance
- Spellblade
+3.4% to +4% damage with abilities
- Stalwart
−4.32% to −3.68% stamina drained by blocking
- Steadfast
−5.4% to −4.6% stun duration on you
- Swift Hand
+2.94% to +3.46% damage on light attacks
- Unbound
−5.4% to −4.6% root duration on you
- Vital Core
+1.84% to +2.16% max health
Reactions
- Adrenaline
When you are hit while below 35% health, gain Adrenaline
- Bloodlust
On a kill, gain Bloodlust
- Evasive Guard
On a successful dodge, gain Evasive Guard
- Evasive Mending
On a successful dodge, restore 1.84% to 2.16% of your max health
- Evasive Momentum
On a successful dodge, gain Evasive Momentum
- Evasive Strike
On a successful dodge, gain Evasive Strike
- Evasive Tempo
On a successful dodge, your ability cooldowns drop by 0.55s to 0.65s
- Exposing Guard
On a perfect guard against a melee hit, inflict Exposed on the attacker
- Focused Guard
On a perfect guard, restore 4.6 to 5.4 mana
- Grievous Strikes
On a heavy hit, inflict Grievous on the target
- Guarded Mending
On a perfect guard, restore 1.84% to 2.16% of your max health
- Harvest
On a kill, restore 7.36% to 8.64% of your max mana
- Jarring Guard
When you block a melee hit, inflict Weakened on the attacker
- Mana Siphon
On a light hit, restore 0.92 to 1.08 mana
- Martyr
When you heal an ally, gain 9.2% to 10.8% of that healing as health
- Momentum Chain
On a light hit, gain Momentum Chain
- Outnumbered
While 3+ enemies are within 12m, gain Outnumbered
- Retaliate
When you block a melee hit, deal 7.36% to 8.64% of base weapon damage as Slash to the attacker
- Riposte Fury
On a perfect guard, gain Riposte Fury
- Second Breath
On a successful dodge, refund 36.8% to 43.2% of the stamina the dodge cost
- Second Wind
On a kill, restore 3.68% to 4.32% of your max health
- Serrated
On a direct hit, inflict Bleed on the target
- Spell Weave
When you cast an ability, gain Spell Weave
- Steady Guard
When you block a hit, restore 1.84 to 2.16 stamina
- Sunder
On a physical hit, inflict Sundered on the target
- Thorned Guard
When you block a melee hit, inflict Bleed on the attacker
- Unravel
On an elemental hit, inflict Unravelled on the target
- Unshaken
- Vengeance
When you take a critical hit, gain Vengeance