Elemental Might
Always on, for the whole loadout.
+2.3% to +2.7% elemental damage
Possible rolls
| Rarity | Damage |
|---|---|
| Common | 1.61–1.89% |
| Uncommon | 1.96–2.3% |
| Rare | 2.3–2.7% |
| Epic | 2.65–3.11% |
| Legendary | 2.99–3.51% |
Copies and slots
- Copies
- Up to 4 copies count in full. Past that, the weakest copy goes quiet: lowest rarity first, then lowest roll. Copies anywhere in the loadout compete.
- Rolls on
- Any slot
- Lowest rarity
- Common