Evasive Tempo
Reacts to what happens in a fight, for the whole loadout.
On a successful dodge, your ability cooldowns drop by 0.55s to 0.65s on both weapons.
Cooldown 1s
Possible rolls
| Rarity | Cooldown Reduction |
|---|---|
| Common | 0.39–0.45s |
| Uncommon | 0.47–0.55s |
| Rare | 0.55–0.65s |
| Epic | 0.63–0.75s |
| Legendary | 0.72–0.84s |
Copies and slots
- Copies
- Up to 2 copies count in full. Past that, the weakest copy goes quiet: lowest rarity first, then lowest roll. Copies anywhere in the loadout compete.
- Rolls on
- Head, Chest, Gloves, Pants, Boots, Ring, Necklace, Earring
- Lowest rarity
- Common