Echo wiki

Jarring Guard

Reacts to what happens in a fight, for the whole loadout.

When you block a melee hit, inflict Weakened on the attacker.

Weakened

−5.4% to −4.6% damage ; lasts 3s.

Possible rolls

RarityDamage(lower is stronger)
Common-3.78–-3.22%
Uncommon-4.59–-3.91%
Rare-5.4–-4.6%
Epic-6.21–-5.29%
Legendary-7.02–-5.98%

Copies and slots

Copies
Does not stack. A second copy does nothing while the first is active. Copies anywhere in the loadout compete.
Rolls on
Any slot
Lowest rarity
Common

Linked

Statuses

Dev, built from dev-v0.1.69b. Every number comes straight from the game's own data.