Quick Recovery
Always on, for the whole loadout.
−10.8% to −9.2% exhaustion delay
Possible rolls
| Rarity | Exhaustion Delay Reduction |
|---|---|
| Common | 6.44–7.56% |
| Uncommon | 7.82–9.18% |
| Rare | 9.2–10.8% |
| Epic | 10.58–12.42% |
| Legendary | 11.96–14.04% |
Copies and slots
- Copies
- Up to 2 copies count in full. Past that, the weakest copy goes quiet: lowest rarity first, then lowest roll. Copies anywhere in the loadout compete.
- Rolls on
- Head, Chest, Gloves, Pants, Boots, Ring, Necklace, Earring
- Lowest rarity
- Common