Echo wiki

Swift Hand

Always on, and only for the weapon it is socketed in.

+2.94% to +3.46% damage on light attacks

Possible rolls

RarityDamage
Common2.06–2.42%
Uncommon2.5–2.94%
Rare2.94–3.46%
Epic3.39–3.97%
Legendary3.83–4.49%

Copies and slots

Copies
Up to 3 copies count in full. Past that, the weakest copy goes quiet: lowest rarity first, then lowest roll. Only copies on the held weapon compete.
Rolls on
Weapon
Lowest rarity
Common

Linked

Stats

Dev, built from dev-v0.1.69b. Every number comes straight from the game's own data.