Swift Hand
Always on, and only for the weapon it is socketed in.
+2.94% to +3.46% damage on light attacks
Possible rolls
| Rarity | Damage |
|---|---|
| Common | 2.06–2.42% |
| Uncommon | 2.5–2.94% |
| Rare | 2.94–3.46% |
| Epic | 3.39–3.97% |
| Legendary | 3.83–4.49% |
Copies and slots
- Copies
- Up to 3 copies count in full. Past that, the weakest copy goes quiet: lowest rarity first, then lowest roll. Only copies on the held weapon compete.
- Rolls on
- Weapon
- Lowest rarity
- Common