Common
A common relic rolls 2 perks, each within its common band.
Every perk at Common
- Adrenaline
When you are hit while below 35% health, gain Adrenaline
- Arcane Flow
+2.58% to +3.02% max mana
- Bleed Edge
+2.13% to +2.49% Bleed damage
- Bleed Ward
+1.93% to +2.27% Bleed resistance
- Bloodlust
On a kill, gain Bloodlust
- Bloodthirst
+1.29% to +1.51% lifesteal
- Blunt Edge
+2.13% to +2.49% Blunt damage
- Blunt Ward
+1.93% to +2.27% Blunt resistance
- Composure
−70% stamina drained by blocking on a perfect guard
- Crit Ward
−3.78% to −3.22% critical damage taken
- Efficient Casting
−1.51% to −1.29% ability cost
- Elemental Might
- Elemental Ward
- Enduring
+1.29% to +1.51% stamina regeneration
- Evasive Guard
On a successful dodge, gain Evasive Guard
- Evasive Mending
On a successful dodge, restore 1.29% to 1.51% of your max health
- Evasive Momentum
On a successful dodge, gain Evasive Momentum
- Evasive Strike
On a successful dodge, gain Evasive Strike
- Evasive Tempo
On a successful dodge, your ability cooldowns drop by 0.39s to 0.45s
- Executioner
+3.86% to +4.54% damage against targets below 35% health
- Exposing Guard
On a perfect guard against a melee hit, inflict Exposed on the attacker
- Fire Edge
+2.13% to +2.49% Fire damage
- Fire Ward
+1.93% to +2.27% Fire resistance
- Focused Guard
On a perfect guard, restore 3.22 to 3.78 mana
- Grievous Strikes
On a heavy hit, inflict Grievous on the target
- Guard Breaker
+6.44% to +7.56% guard drain dealt on heavy attacks
- Guarded Mending
On a perfect guard, restore 1.29% to 1.51% of your max health
- Harvest
On a kill, restore 5.15% to 6.05% of your max mana
- Heavy Hand
+2.9% to +3.4% damage on heavy attacks
- Ice Edge
+2.13% to +2.49% Ice damage
- Ice Ward
+1.93% to +2.27% Ice resistance
- Jarring Guard
When you block a melee hit, inflict Weakened on the attacker
- Keen Edge
+1.29% to +1.51% damage
- Keen Eye
+6.44% to +7.56% critical damage
- Keen Senses
+1.29% to +1.51% critical chance
- Lightning Edge
+2.13% to +2.49% Lightning damage
- Lightning Ward
+1.93% to +2.27% Lightning resistance
- Mana Siphon
On a light hit, restore 0.64 to 0.76 mana
- Martyr
When you heal an ally, gain 6.44% to 7.56% of that healing as health
- Mender
+1.61% to +1.89% healing done
- Momentum Chain
On a light hit, gain Momentum Chain
- Opportunist
+3.22% to +3.78% damage against stunned targets
- Outnumbered
While 3+ enemies are within 12m, gain Outnumbered
- Physical Might
- Physical Ward
- Pierce Edge
+2.13% to +2.49% Pierce damage
- Pierce Ward
+1.93% to +2.27% Pierce resistance
- Piercing Shot
+1 projectile penetration
- Precision
+7.73% to +9.07% damage on backstabs and headshots
- Quick Recovery
−7.56% to −6.44% exhaustion delay
- Quickened
+1.29% to +1.51% ability recharge rate
- Receptive
+2.58% to +3.02% healing received
- Retaliate
When you block a melee hit, deal 5.15% to 6.05% of base weapon damage as Slash to the attacker
- Riposte Fury
On a perfect guard, gain Riposte Fury
- Second Breath
On a successful dodge, refund 25.76% to 30.24% of the stamina the dodge cost
- Second Wind
On a kill, restore 2.58% to 3.02% of your max health
- Serrated
On a direct hit, inflict Bleed on the target
- Skyfall
+3.86% to +4.54% damage while airborne
- Slash Edge
+2.13% to +2.49% Slash damage
- Slash Ward
+1.93% to +2.27% Slash resistance
- Spell Weave
When you cast an ability, gain Spell Weave
- Spellblade
+2.38% to +2.8% damage with abilities
- Stalwart
−3.02% to −2.58% stamina drained by blocking
- Steadfast
−3.78% to −3.22% stun duration on you
- Steady Guard
When you block a hit, restore 1.29 to 1.51 stamina
- Sunder
On a physical hit, inflict Sundered on the target
- Swift Hand
+2.06% to +2.42% damage on light attacks
- Thorned Guard
When you block a melee hit, inflict Bleed on the attacker
- Unbound
−3.78% to −3.22% root duration on you
- Unravel
On an elemental hit, inflict Unravelled on the target
- Unshaken
- Vengeance
When you take a critical hit, gain Vengeance
- Vital Core
+1.29% to +1.51% max health