Legendary
A legendary relic rolls 4 perks, each within its legendary band.
Every perk at Legendary
- Adrenaline
When you are hit while below 35% health, gain Adrenaline
- Arcane Flow
+4.78% to +5.62% max mana
- Bleed Edge
+3.95% to +4.63% Bleed damage
- Bleed Ward
+3.59% to +4.21% Bleed resistance
- Bloodlust
On a kill, gain Bloodlust
- Bloodthirst
+2.39% to +2.81% lifesteal
- Blunt Edge
+3.95% to +4.63% Blunt damage
- Blunt Ward
+3.59% to +4.21% Blunt resistance
- Composure
−70% stamina drained by blocking on a perfect guard
- Crit Ward
−7.02% to −5.98% critical damage taken
- Efficient Casting
−2.81% to −2.39% ability cost
- Elemental Might
- Elemental Ward
- Enduring
+2.39% to +2.81% stamina regeneration
- Evasive Guard
On a successful dodge, gain Evasive Guard
- Evasive Mending
On a successful dodge, restore 2.39% to 2.81% of your max health
- Evasive Momentum
On a successful dodge, gain Evasive Momentum
- Evasive Strike
On a successful dodge, gain Evasive Strike
- Evasive Tempo
On a successful dodge, your ability cooldowns drop by 0.72s to 0.84s
- Executioner
+7.18% to +8.42% damage against targets below 35% health
- Exposing Guard
On a perfect guard against a melee hit, inflict Exposed on the attacker
- Fire Edge
+3.95% to +4.63% Fire damage
- Fire Ward
+3.59% to +4.21% Fire resistance
- Focused Guard
On a perfect guard, restore 5.98 to 7.02 mana
- Grievous Strikes
On a heavy hit, inflict Grievous on the target
- Guard Breaker
+11.96% to +14.04% guard drain dealt on heavy attacks
- Guarded Mending
On a perfect guard, restore 2.39% to 2.81% of your max health
- Harvest
On a kill, restore 9.57% to 11.23% of your max mana
- Heavy Hand
+5.38% to +6.32% damage on heavy attacks
- Ice Edge
+3.95% to +4.63% Ice damage
- Ice Ward
+3.59% to +4.21% Ice resistance
- Jarring Guard
When you block a melee hit, inflict Weakened on the attacker
- Keen Edge
+2.39% to +2.81% damage
- Keen Eye
+11.96% to +14.04% critical damage
- Keen Senses
+2.39% to +2.81% critical chance
- Lightning Edge
+3.95% to +4.63% Lightning damage
- Lightning Ward
+3.59% to +4.21% Lightning resistance
- Mana Siphon
On a light hit, restore 1.2 to 1.4 mana
- Martyr
When you heal an ally, gain 11.96% to 14.04% of that healing as health
- Mender
+2.99% to +3.51% healing done
- Momentum Chain
On a light hit, gain Momentum Chain
- Opportunist
+5.98% to +7.02% damage against stunned targets
- Outnumbered
While 3+ enemies are within 12m, gain Outnumbered
- Physical Might
- Physical Ward
- Pierce Edge
+3.95% to +4.63% Pierce damage
- Pierce Ward
+3.59% to +4.21% Pierce resistance
- Piercing Shot
+1 projectile penetration
- Precision
+14.35% to +16.85% damage on backstabs and headshots
- Quick Recovery
−14.04% to −11.96% exhaustion delay
- Quickened
+2.39% to +2.81% ability recharge rate
- Receptive
+4.78% to +5.62% healing received
- Retaliate
When you block a melee hit, deal 9.57% to 11.23% of base weapon damage as Slash to the attacker
- Riposte Fury
On a perfect guard, gain Riposte Fury
- Second Breath
On a successful dodge, refund 47.84% to 56.16% of the stamina the dodge cost
- Second Wind
On a kill, restore 4.78% to 5.62% of your max health
- Serrated
On a direct hit, inflict Bleed on the target
- Skyfall
+7.18% to +8.42% damage while airborne
- Slash Edge
+3.95% to +4.63% Slash damage
- Slash Ward
+3.59% to +4.21% Slash resistance
- Spell Weave
When you cast an ability, gain Spell Weave
- Spellblade
+4.43% to +5.19% damage with abilities
- Stalwart
−5.62% to −4.78% stamina drained by blocking
- Steadfast
−7.02% to −5.98% stun duration on you
- Steady Guard
When you block a hit, restore 2.39 to 2.81 stamina
- Sunder
On a physical hit, inflict Sundered on the target
- Swift Hand
+3.83% to +4.49% damage on light attacks
- Thorned Guard
When you block a melee hit, inflict Bleed on the attacker
- Unbound
−7.02% to −5.98% root duration on you
- Unravel
On an elemental hit, inflict Unravelled on the target
- Unshaken
- Vengeance
When you take a critical hit, gain Vengeance
- Vital Core
+2.39% to +2.81% max health