Uncommon
A uncommon relic rolls 3 perks, each within its uncommon band.
Every perk at Uncommon
- Adrenaline
When you are hit while below 35% health, gain Adrenaline
- Arcane Flow
+3.13% to +3.67% max mana
- Bleed Edge
+2.58% to +3.03% Bleed damage
- Bleed Ward
+2.35% to +2.75% Bleed resistance
- Bloodlust
On a kill, gain Bloodlust
- Bloodthirst
+1.56% to +1.84% lifesteal
- Blunt Edge
+2.58% to +3.03% Blunt damage
- Blunt Ward
+2.35% to +2.75% Blunt resistance
- Composure
−70% stamina drained by blocking on a perfect guard
- Crit Ward
−4.59% to −3.91% critical damage taken
- Efficient Casting
−1.84% to −1.56% ability cost
- Elemental Might
- Elemental Ward
- Enduring
+1.56% to +1.84% stamina regeneration
- Evasive Guard
On a successful dodge, gain Evasive Guard
- Evasive Mending
On a successful dodge, restore 1.56% to 1.84% of your max health
- Evasive Momentum
On a successful dodge, gain Evasive Momentum
- Evasive Strike
On a successful dodge, gain Evasive Strike
- Evasive Tempo
On a successful dodge, your ability cooldowns drop by 0.47s to 0.55s
- Executioner
+4.69% to +5.51% damage against targets below 35% health
- Exposing Guard
On a perfect guard against a melee hit, inflict Exposed on the attacker
- Fire Edge
+2.58% to +3.03% Fire damage
- Fire Ward
+2.35% to +2.75% Fire resistance
- Focused Guard
On a perfect guard, restore 3.91 to 4.59 mana
- Grievous Strikes
On a heavy hit, inflict Grievous on the target
- Guard Breaker
+7.82% to +9.18% guard drain dealt on heavy attacks
- Guarded Mending
On a perfect guard, restore 1.56% to 1.84% of your max health
- Harvest
On a kill, restore 6.26% to 7.34% of your max mana
- Heavy Hand
+3.52% to +4.13% damage on heavy attacks
- Ice Edge
+2.58% to +3.03% Ice damage
- Ice Ward
+2.35% to +2.75% Ice resistance
- Jarring Guard
When you block a melee hit, inflict Weakened on the attacker
- Keen Edge
+1.56% to +1.84% damage
- Keen Eye
+7.82% to +9.18% critical damage
- Keen Senses
+1.56% to +1.84% critical chance
- Lightning Edge
+2.58% to +3.03% Lightning damage
- Lightning Ward
+2.35% to +2.75% Lightning resistance
- Mana Siphon
On a light hit, restore 0.78 to 0.92 mana
- Martyr
When you heal an ally, gain 7.82% to 9.18% of that healing as health
- Mender
+1.96% to +2.3% healing done
- Momentum Chain
On a light hit, gain Momentum Chain
- Opportunist
+3.91% to +4.59% damage against stunned targets
- Outnumbered
While 3+ enemies are within 12m, gain Outnumbered
- Physical Might
- Physical Ward
- Pierce Edge
+2.58% to +3.03% Pierce damage
- Pierce Ward
+2.35% to +2.75% Pierce resistance
- Piercing Shot
+1 projectile penetration
- Precision
+9.38% to +11.02% damage on backstabs and headshots
- Quick Recovery
−9.18% to −7.82% exhaustion delay
- Quickened
+1.56% to +1.84% ability recharge rate
- Receptive
+3.13% to +3.67% healing received
- Retaliate
When you block a melee hit, deal 6.26% to 7.34% of base weapon damage as Slash to the attacker
- Riposte Fury
On a perfect guard, gain Riposte Fury
- Second Breath
On a successful dodge, refund 31.28% to 36.72% of the stamina the dodge cost
- Second Wind
On a kill, restore 3.13% to 3.67% of your max health
- Serrated
On a direct hit, inflict Bleed on the target
- Skyfall
+4.69% to +5.51% damage while airborne
- Slash Edge
+2.58% to +3.03% Slash damage
- Slash Ward
+2.35% to +2.75% Slash resistance
- Spell Weave
When you cast an ability, gain Spell Weave
- Spellblade
+2.89% to +3.4% damage with abilities
- Stalwart
−3.67% to −3.13% stamina drained by blocking
- Steadfast
−4.59% to −3.91% stun duration on you
- Steady Guard
When you block a hit, restore 1.56 to 1.84 stamina
- Sunder
On a physical hit, inflict Sundered on the target
- Swift Hand
+2.5% to +2.94% damage on light attacks
- Thorned Guard
When you block a melee hit, inflict Bleed on the attacker
- Unbound
−4.59% to −3.91% root duration on you
- Unravel
On an elemental hit, inflict Unravelled on the target
- Unshaken
- Vengeance
When you take a critical hit, gain Vengeance
- Vital Core
+1.56% to +1.84% max health